get_teamplay_report
Spacing and trading, from every player's position at each kill: - how far your nearest teammate was when you died; deaths split into close (<15m), loose (15-25m) and isolated (>25m), with how often each got traded - trade chances: teammate…
Instructions
Spacing and trading, from every player's position at each kill:
how far your nearest teammate was when you died; deaths split into close (<15m), loose (15-25m) and isolated (>25m), with how often each got traded
trade chances: teammate died within 15m of you while you were alive, and how often you killed their killer within 5s
the map/side/callout spots where you most often die isolated and untraded
results by party size and win rate with each party member Use for "why do I die alone", "am I trading my teammates", "who should I queue with".
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| map | No | Only matches on this map, e.g. 'Ascent' | |
| mode | No | Queue to analyze | competitive |
| agent | No | Only matches on this agent, e.g. 'Sova'. Fetches extra history to fill `count`. | |
| count | No | Number of recent matches to analyze (max 50) | |
| region | No | na, eu, ap, kr, latam or br. Defaults to the server setting. | |
| season | No | Analyze a whole act instead of the last `count` games: 'current' (the act of the most recent game) or an act like 'e11a6'. When set, `count` is ignored and up to 100 matches from that act are used. | |
| username | Yes | Riot ID as name#TAG, e.g. 'player#NA1' |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |