retexture_model
Create a new textured variant of an existing 3D model using a task ID or model URL and a text or image style prompt, then get the .glb path.
Instructions
Re-texture an existing model into a new variant. Identify the source by input_task_id (a prior Meshy task) or a public model_url; describe the look with text_style_prompt or image_style_url. Returns the new .glb path.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeout | No | ||
| model_url | No | ||
| enable_pbr | No | ||
| input_task_id | No | ||
| image_style_url | No | ||
| text_style_prompt | No |