animate_model
Apply a preset animation from Meshy's library to a rigged 3D model and generate an animated .glb file, with selectable fps.
Instructions
Apply a motion to a rigged model -> animated .glb. action_id is from Meshy's library (e.g. 0=Idle, 1=Walking, 4=Attack, 22=Dancing). fps must be one Meshy supports: 24, 25, 30, or 60.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | No | ||
| timeout | No | ||
| action_id | Yes | ||
| rig_task_id | Yes |