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glaxnimate-mcp-server

glaxnimate-mcp-server

by SankofaForge

兼容 Glaxnimate 的 SVG 动画 MCP

这个本地 MCP 服务器会检查 SVG 图形,并为带有稳定 ID 的元素添加 SMIL 关键帧。它专为 LLM 工作流设计:先生成结构化的 SVG,检查其分组,添加动效,然后在 Glaxnimate 中打开结果,或直接在网页上使用。

Glaxnimate 在其源码树中提供了无头 Python API,但已发布的 Python 包目前仅限 Windows 使用。因此,此服务器使用可移植的 SVG 动画原语,而不是假装控制一个并不可用的 Glaxnimate 安装。生成的 SVG 文件仍可在 Glaxnimate 中编辑。

工具

  • glaxnimate_inspect_svg 列出 SVG ID 以及它们所引用的元素。

  • glaxnimate_animate_svg 为平移、旋转、缩放、不透明度、路径变形和 stroke-dashoffset 添加 SMIL 动画。

glaxnimate_animate_svg 会同时返回动画版 SVG 和原始 SVG,以支持减少动态效果(reduced-motion)的处理。当宿主页面检测到 prefers-reduced-motion: reduce 时,请使用静态版本。

Related MCP server: text2animate

安装

本项目需要 Python 3.11 或更高版本。在仓库的检出目录中,创建虚拟环境并安装该包:

python -m venv .venv
. .venv/bin/activate
python -m pip install --upgrade pip
python -m pip install .

配置你的 MCP 客户端,通过 stdio 启动 glaxnimate-mcp。对于接受 JSON 配置的客户端,命令如下:

{
  "command": "glaxnimate-mcp"
}

验证

在仓库根目录下运行单元测试:

PYTHONPATH=src python -m unittest discover -s tests -v

许可证

MIT

Available Tools

2 tools
glaxnimate_animate_svgA

Add standards-based SMIL keyframes to a custom SVG.

Each animation needs target_id, property, and values. Property is translate, rotate, scale, opacity, path, or stroke-dashoffset. Use values such as ["0 0", "120 0"] for translate, ["0", "1"] for opacity, or compatible SVG path data for path. duration_ms, begin_ms, repeat_count, and key_times are optional.

The response contains animated_svg for the normal experience and the unchanged reduced_motion_svg for consumers that honor prefers-reduced-motion.

NameRequiredDescriptionDefault
svgYes
animationsYes

Output Schema

NameRequiredDescription

No output parameters

TDQS

A4.5/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses the output shape (animated_svg plus unchanged reduced_motion_svg), the required animation fields, allowed property types, and optional timing parameters. It does not discuss error behavior, but the main behavioral surface is transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is compact and information-dense: one sentence states purpose, one lists required and optional animation keys, one gives value examples, and one states the response fields. Every sentence earns its place and nothing is padded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the minimal input schema, the description is unusually complete: an agent knows how to construct the animations array and what to expect in the response. The only minor gap is the absence of explicit value formatting for rotate and scale, but the stated examples and property list are sufficient for a competent call.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0% and the animations array items are completely open objects (additionalProperties: true). The description compensates by defining exactly what each animation needs: target_id, property, values, plus optional duration_ms, begin_ms, repeat_count, and key_times. It also gives concrete value examples for translate, opacity, and path, without which the tool would be nearly uninvokable.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'Add standards-based SMIL keyframes to a custom SVG.' This clearly distinguishes it from the sibling glaxnimate_inspect_svg, which is for inspection rather than animation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The tool is clearly scoped to modifying/annotating an SVG with SMIL keyframes. It does not explicitly say 'use inspect_svg when you only need to inspect,' but the sibling name and the action verb make the divide obvious enough that an agent can choose correctly.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

glaxnimate_inspect_svgA

Inspect an SVG and list the element IDs that can receive animation keyframes.

Give generated artwork stable, semantic IDs such as character, arm-left, eye-right, or background before calling this tool. The result confirms which IDs are available.

NameRequiredDescriptionDefault
svgYes

Output Schema

NameRequiredDescription

No output parameters

TDQS

A3.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavior disclosure. It describes a read-only inspection and the outcome, but does not explicitly state that the SVG is not modified, nor does it mention edge cases like missing IDs or invalid SVG input.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is short, front-loaded with the core purpose, and adds one actionable pre-call instruction. Every sentence contributes value without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter inspection tool with an output schema, the description provides enough context: what the tool does, what input it expects conceptually, and how to prepare artwork for useful results. It does not need to detail return values because an output schema exists.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate for the undocumented 'svg' parameter. It only says 'Inspect an SVG' and references generated artwork, but does not clarify expected SVG format, source, or how the parameter should be provided.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific action ('Inspect an SVG') and a concrete result ('list the element IDs that can receive animation keyframes'). This distinguishes it from the sibling glaxnimate_animate_svg, which presumably performs animations rather than inspecting them.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit pre-call guidance: assign stable semantic IDs before invoking the tool. It implies the tool is used to confirm available animation targets, though it does not explicitly name alternatives or describe when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

  1. 2 tool updatesv0.1.0
    • First observedglaxnimate_animate_svg
    • First observedglaxnimate_inspect_svg

TDQS

A4.1/5.0

Scored across 2 tools

Disambiguation5/5

The two tools have completely distinct purposes: one inspects the SVG to list available element IDs, and the other adds animations to those elements. There is no overlap or ambiguity.

Naming Consistency5/5

Both tools follow the same glaxnimate_ verb_noun pattern (inspect_svg, animate_svg), making the naming predictable and consistent.

Tool Count3/5

Two tools feels thin for a full animation server, but the narrow workflow of inspect-then-animate is sufficiently focused for a minimal purpose. It sits at the borderline end of the scale.

Completeness3/5

The core workflow (identify targets, add keyframes) is covered, but there are no tools for removing or updating existing animations, or for managing animation timelines. This leaves notable gaps for iterative editing.

Maintenance

ActivityActive
ResponsivenessSyncing

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