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Glama
SankofaForge

glaxnimate-mcp-server

by SankofaForge

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
glaxnimate_inspect_svgA

Inspect an SVG and list the element IDs that can receive animation keyframes.

Give generated artwork stable, semantic IDs such as character, arm-left, eye-right, or background before calling this tool. The result confirms which IDs are available.

glaxnimate_animate_svgA

Add standards-based SMIL keyframes to a custom SVG.

Each animation needs target_id, property, and values. Property is translate, rotate, scale, opacity, path, or stroke-dashoffset. Use values such as ["0 0", "120 0"] for translate, ["0", "1"] for opacity, or compatible SVG path data for path. duration_ms, begin_ms, repeat_count, and key_times are optional.

The response contains animated_svg for the normal experience and the unchanged reduced_motion_svg for consumers that honor prefers-reduced-motion.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A4.1/5.0

Scored across 2 tools

Disambiguation5/5

The two tools have completely distinct purposes: one inspects the SVG to list available element IDs, and the other adds animations to those elements. There is no overlap or ambiguity.

Naming Consistency5/5

Both tools follow the same glaxnimate_ verb_noun pattern (inspect_svg, animate_svg), making the naming predictable and consistent.

Tool Count3/5

Two tools feels thin for a full animation server, but the narrow workflow of inspect-then-animate is sufficiently focused for a minimal purpose. It sits at the borderline end of the scale.

Completeness3/5

The core workflow (identify targets, add keyframes) is covered, but there are no tools for removing or updating existing animations, or for managing animation timelines. This leaves notable gaps for iterative editing.

Maintenance

ActivityMaintained
ResponsivenessNo issues