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Ripnrip

Quake Coding Arena MCP

by Ripnrip

list_enhanced_achievements

Read-onlyIdempotent

Retrieve available achievements and categories for coding milestones, with optional filtering by achievement type like streaks, multi-kills, or team events.

Instructions

📋 List all available enhanced achievements and their categories. Returns achievement names, categories, and thresholds. Useful for discovering available achievements or filtering by category type.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
categoryNo🎯 Filter achievements by category. Options: 'streak' (kill streak achievements like RAMPAGE, DOMINATING), 'quality' (quality-based achievements like EXCELLENT, PERFECT), 'multi' (multi-kill achievements like WICKED SICK, HEADSHOT), 'game' (game state announcements like FIRST BLOOD, HUMILIATION), 'team' (team events like PREPARE TO FIGHT, PLAY). If omitted, returns all achievements. Examples: 'streak', 'multi'

Implementation Reference

  • The core handler function for the 'list_enhanced_achievements' tool. It extracts optional category filter, filters and sorts achievements from ENHANCED_ACHIEVEMENTS, and returns a structured list with success status, message, achievements array, and total count.
    async listEnhancedAchievements(args) {
      const { category } = args;
    
      let achievements = Object.entries(ENHANCED_ACHIEVEMENTS);
    
      if (category) {
        achievements = achievements.filter(([_, info]) => info.category === category);
      }
    
      const sortedAchievements = achievements.sort((a, b) => {
        // Sort by category first, then by threshold
        if (a[1].category !== b[1].category) {
          return a[1].category.localeCompare(b[1].category);
        }
        return a[1].threshold - b[1].threshold;
      });
    
      const list = sortedAchievements.map(([name, info]) => ({
        name: name,
        file: info.file,
        category: info.category,
        threshold: info.threshold
      }));
    
      return {
        success: true,
        message: category
          ? `📋 Found ${list.length} enhanced ${category} achievements!`
          : `📋 Found all ${list.length} enhanced achievements!`,
        achievements: list,
        total: list.length
      };
    }
  • The JSON schema definition for the 'list_enhanced_achievements' tool, including name, description, and input schema with optional 'category' enum filter.
    {
      name: "list_enhanced_achievements",
      description: "📋 List all available enhanced achievements with detailed info",
      inputSchema: {
        type: "object",
        properties: {
          category: {
            type: "string",
            description: "🎯 Filter by category (streak, quality, multi, game, team, powerup)",
            enum: ["streak", "quality", "multi", "game", "team", "powerup"],
          },
        },
      },
    },
  • index.js:232-233 (registration)
    Registration/dispatch in the CallToolRequestSchema handler switch statement, routing calls to the listEnhancedAchievements method.
    case "list_enhanced_achievements":
      return await this.listEnhancedAchievements(args);
  • Alternative registration of the tool using server.registerTool, including schema (using Zod) and inline handler function that lists achievements similarly.
    server.registerTool(
        "list_enhanced_achievements",
        {
            description: "📋 List all available enhanced achievements and their categories. Returns achievement names, categories, and thresholds. Useful for discovering available achievements or filtering by category type.",
            inputSchema: {
                category: z.enum(["streak", "quality", "multi", "game", "team"]).optional().describe("🎯 Filter achievements by category. Options: 'streak' (kill streak achievements like RAMPAGE, DOMINATING), 'quality' (quality-based achievements like EXCELLENT, PERFECT), 'multi' (multi-kill achievements like WICKED SICK, HEADSHOT), 'game' (game state announcements like FIRST BLOOD, HUMILIATION), 'team' (team events like PREPARE TO FIGHT, PLAY). If omitted, returns all achievements. Examples: 'streak', 'multi'"),
            },
            annotations: {
                title: "📋 List Achievements",
                readOnlyHint: true,
                destructiveHint: false,
                idempotentHint: true,
                openWorldHint: false
            }
        },
        async ({ category }) => {
            const achievements = category
                ? Object.entries(ENHANCED_ACHIEVEMENTS).filter(([_, info]) => info.category === category)
                : Object.entries(ENHANCED_ACHIEVEMENTS);
    
            const achievementList = achievements.map(([name, info]) =>
                `🏆 ${name} (${info.category}, threshold: ${info.threshold})`
            ).join('\n');
    
            return {
                content: [{
                    type: "text",
                    text: `📋 Available achievements:\n${achievementList}`
                }],
                achievements: achievements.map(([name, info]) => ({
                    name,
                    ...info
                })),
                total: achievements.length,
                category
            };
        }
    );

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