Skip to main content
Glama
pyularn-mcp

pyularn-mcp

by R0x7

Related Servers

Alternatives to pyularn-mcp

No user-submitted related servers found.

    Related Servers

    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables an AI agent to inspect and control a real Minecraft Java client through the Model Context Protocol, exposing world data, screenshots, inventories, chat, and normal player actions under the player's permissions.
      1
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI agents to install, launch, and control Minecraft: Java Edition clients and servers, including multiple headless instances with isolated profiles. Agents can read the screen and game state, click buttons, type, chat, run commands, join servers, and read logs or send console commands to servers.
      9
      MIT
    • F
      license
      Not graded
      quality
      D
      maintenance
      Enables AI agents to play local Windows games through low-level keyboard/mouse input, screen capture, OCR, and per-game profiles for semantic actions.
      -
    • F
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to play Slay the Spire 2 by exposing game state and actions through an MCP server, supporting combat, rewards, and run management.
      357
      -
    • A
      license
      Not graded
      quality
      B
      maintenance
      Lets agents play Doom-engine games (Freedoom, Doom, Doom II, Heretic) one turn at a time over network MCPL, taking actions like move, turn, goto, attack and use while receiving frames, events, bearings and map clearance. Enables people to watch each turn on the web, chat with the player, and replay or resume games that survive server restarts.
      MIT

    TDQS

    A3.7/5.0

    Scored across 7 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes: get_screen vs. get_state vs. key_reference vs. new_game/end_game are unambiguous. The main overlap is move versus send_keys, since movement could also be done by sending direction keys; the descriptions clarify the intended split, but an agent may still hesitate between them.

    Naming Consistency4/5

    Most names follow a verb_noun pattern (get_screen, get_state, send_keys, new_game, end_game), which is predictable and readable. The bare verb 'move' and the noun-phrase 'key_reference' are minor deviations, not enough to cause confusion.

    Tool Count5/5

    Seven tools is well-scoped for an interactive game server: screen/state inspection, input, movement, lifecycle control, and a reference tool. Each tool earns its place without redundant surface area.

    Completeness4/5

    The surface covers the core game lifecycle: start, inspect screen/state, send input, move, get help, and end. send_keys acts as a general escape hatch for unmodeled actions, though there is no explicit save/resume or wait/rest operation.

    Maintenance

    ActivityMaintained
    ResponsivenessNo recent community issues