The Fortuneteller's Hand
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TDQS
Scored across 11 tools
Each tool occupies a distinct step in the game flow—character creation, omen resolution, defiance, or state reading—and the descriptions explicitly state when to call each. Even though several tools draw cards or roll dice, their triggers and parameters are clearly separated, so an agent would not confuse them.
All tools follow a consistent verb_noun pattern with lowercase and underscores, using clear action words like draw, cast, call, defy, get, complete. The only slight variation is 'call_the_hand' which includes an article, but it's still a verb-phrase pattern, so the naming is highly predictable.
Eleven tools is appropriate for this game system, covering character building, scene resolution, and state management without being excessive. Each tool serves a concrete purpose, and the count falls squarely in the recommended 3-15 range.
The tool set covers the full lifecycle of a Sitting: naming, cross and goal drawing, interpretation recording, scene omen and hand mechanics, defiance rituals, unclaimed cards, state inspection, and goal completion. There are no obvious missing operations that would force an agent to work around gaps.