foundry-rest-api-mcp-server
# foundry-rest-api-mcp-server
An MCP (Model Context Protocol) server that wraps the **ThreeHats Foundry VTT REST API relay**, so an LLM agent (Claude Code / Claude Desktop) can author and manage Foundry VTT content — primarily **creating D&D 5e creatures** — through native MCP tools instead of raw HTTP calls.
> **Status:** V1 implemented. The stdio MCP server lives under [`src/`](./src) with unit tests under [`test/`](./test). See **[Install & configure](#install--configure)** below to run it. The original plan that drove the build is in [`IMPLEMENTATION_PLAN.md`](./IMPLEMENTATION_PLAN.md).
---
## What this is
The relay (`github.com/ThreeHats/foundryvtt-rest-api-relay`, public host `https://foundryrestapi.com`) bridges a running Foundry world to a REST API over a WebSocket. A Foundry-side module connects out to the relay; external clients then call REST endpoints, authenticating with an `x-api-key` header and targeting a world via a `clientId` query param.
This MCP server is a **thin, typed client** of that relay. It does **not** talk to Foundry directly and requires **no Foundry-side code of its own** (the relay's module handles that). That is the key differentiator from existing Foundry MCP servers, which all ship a custom Foundry module + socket (see [`IMPLEMENTATION_PLAN.md` § Prior Art](./IMPLEMENTATION_PLAN.md)).
## v1 scope (locked)
v1 implements the relay's **document-authoring surface** — these five scopes only:
| Scope | Endpoints | Capability |
|---|---|---|
| `clients:read` | `GET /clients` | Discover connected worlds → pick `clientId` |
| `search` | `GET /search` | Find actors/items/etc. by name (world + compendiums) |
| `entity:read` | `GET /get` | Read any document (by UUID or current selection) |
| `entity:write` | `POST /create`, `PUT /update`, `DELETE /delete`, `/give`, `/remove`, `/increase`, `/decrease`, `/kill` | Create / update / delete documents; tweak actor inventory & attributes |
| `structure:write` | `POST /create-folder`, `DELETE /delete-folder` | Organize content into folders |
This delivers the headline use case end-to-end: **build a dnd5e NPC/monster** (abilities, HP, AC, CR, traits, embedded attacks) as a real Foundry actor, search/read existing creatures to clone-and-tweak, and file everything into folders.
Everything else in the relay (dice rolls, chat, encounters/combat, scenes, canvas/tokens, effects, files, users, macro execution, streaming events) is **out of v1 scope** and documented as clearly-marked **Future Phases** — each unlocks by adding one scope and one tool module.
> Optional companion: adding **`structure:read`** (`GET /structure`, `GET /get-folder`) would let us *find* existing folders, not just create them. Cheap and read-only; deferred for now.
## Architecture decisions (the short list)
- **Language/runtime:** TypeScript, Node ≥ 18 (target Node 20 LTS), ESM-only.
- **SDK:** `@modelcontextprotocol/sdk@^1.29` (the shipped 1.x line). The renamed V2 SDK (`@modelcontextprotocol/server`) is not stable until ~mid-2026; migration later is mechanical. Build on 1.x now.
- **Transport:** stdio.
- **HTTP:** native `fetch` (no axios).
- **Validation:** `zod` (peer of the SDK).
- **Build/package:** `tsup` → single `npx`-runnable bin.
- **Config:** env vars — `FOUNDRY_API_KEY` (the `x-api-key`), `FOUNDRY_RELAY_URL` (default `https://foundryrestapi.com`), `FOUNDRY_CLIENT_ID` (optional; auto-resolves if one world is online), `FOUNDRY_USER_ID` (optional; omit = GM-level).
- **Tool surface:** small set of mostly single-purpose tools (~9 in v1), façades only where operations are homogeneous. Per-endpoint-explosion is explicitly avoided — LLM tool-selection reliability degrades past ~30–40 tools and every tool is permanent context cost.
## Install & configure
### Build from source
```bash
npm install
npm run build # → dist/index.js (executable, #!/usr/bin/env node)
npm test # unit tests (mocked fetch)
npm run inspect # launch the MCP Inspector against dist/index.js
```
### Environment variables
| Var | Required | Default | Purpose |
|---|---|---|---|
| `FOUNDRY_API_KEY` | **yes** | — | Sent as the `x-api-key` header. Must include all five v1 scopes (see below). |
| `FOUNDRY_RELAY_URL` | no | `https://foundryrestapi.com` | Relay base URL. Set to `http://localhost:3010` for a self-hosted relay. |
| `FOUNDRY_CLIENT_ID` | no | auto-resolves | Which connected world to target. Auto-resolves when exactly one world is online. |
| `FOUNDRY_USER_ID` | no | GM-level | Scope actions to a Foundry user's permissions. Omit for GM access. |
On startup the server logs the online world(s) to **stderr** and disables `foundry_create_creature` if the active world's system isn't `dnd5e`.
### Tools (v1)
`foundry_list_worlds` · `foundry_search` · `foundry_get_entity` · `foundry_create_entity` · `foundry_update_entity` · `foundry_delete_entity` · `foundry_modify_actor` · `foundry_create_creature` · `foundry_manage_folder`
### Claude Code (`.mcp.json`)
Add to `.mcp.json` in your project root (or via `claude mcp add`):
```json
{
"mcpServers": {
"foundry": {
"command": "node",
"args": ["/absolute/path/to/foundry-rest-api-mcp-server/dist/index.js"],
"env": {
"FOUNDRY_API_KEY": "your-scoped-key",
"FOUNDRY_CLIENT_ID": "fvtt_8bfa06d76c0c1ac5"
}
}
}
}
```
### Claude Desktop (`claude_desktop_config.json`)
`~/Library/Application Support/Claude/claude_desktop_config.json` (macOS) or `%APPDATA%\Claude\claude_desktop_config.json` (Windows):
```json
{
"mcpServers": {
"foundry": {
"command": "node",
"args": ["/absolute/path/to/foundry-rest-api-mcp-server/dist/index.js"],
"env": {
"FOUNDRY_API_KEY": "your-scoped-key",
"FOUNDRY_CLIENT_ID": "fvtt_8bfa06d76c0c1ac5"
}
}
}
}
```
> Once published to npm, replace `"command": "node", "args": ["…/dist/index.js"]` with `"command": "npx", "args": ["-y", "foundry-rest-api-mcp-server"]`.
### Live smoke test (optional)
A gated end-to-end test creates then deletes a throwaway JournalEntry against the real relay:
```bash
FOUNDRY_LIVE_TEST=1 FOUNDRY_API_KEY=... FOUNDRY_CLIENT_ID=... npm test
```
## How to use this repo (for the implementing agent)
1. Read [`IMPLEMENTATION_PLAN.md`](./IMPLEMENTATION_PLAN.md) top to bottom. Work the **phases in order**; each step lists its goal, the files it touches, the exact work, and an acceptance check.
2. Read [`EXECUTION_STRATEGY.md`](./EXECUTION_STRATEGY.md) for **how to run the build** — recommended model/effort per ticket, the sequential-foundation → parallel-fan-out → sequential-convergence order, and the branch-per-work-stream (trunk-based) strategy with worktrees + CI gates.
3. Use [`API_SPEC.md`](./API_SPEC.md) as the authoritative endpoint reference (request/response shapes, scopes, quirks, the dnd5e NPC schema notes).
4. Pull granular, ordered tasks from the **[V1 project board](https://github.com/users/PhillypHenning/projects/4)** / [issues](https://github.com/PhillypHenning/foundry-rest-api-mcp-server/issues) (milestone `V1 — Content Authoring`). Each issue carries goal, endpoint+scope, file paths, acceptance criteria, and `Depends on #N`.
5. The [`reference/`](./reference/) folder holds the relay's own docs/examples, mirrored verbatim from the upstream **MIT**-licensed repo for offline ground-truth (attribution in [`reference/SOURCE.md`](./reference/SOURCE.md); regenerate with [`scripts/fetch-reference.sh`](./scripts/fetch-reference.sh)). Filenames mirror their repo paths (e.g. `docs_md_api_entity.md`, `docs_examples_dnd5e-examples.json`).
## Decision records & specs
- [`decisions/`](./decisions/) — **architecture & management** decisions as ADRs, numbered `NNNN-*.md`. Each captures one decision (status · context · decision · consequences) and is immutable once **Accepted**; a later ADR **supersedes** an earlier one by reference, so history is never edited in place. Index + convention: [`decisions/README.md`](./decisions/README.md).
- [`specs/`](./specs/) — **technical** component specs, numbered `NNNN-*.md` — the internal contracts the code implements (relay client, tool surface, dnd5e NPC builder). Index: [`specs/README.md`](./specs/README.md).
The top-level docs (`IMPLEMENTATION_PLAN.md`, `EXECUTION_STRATEGY.md`, `API_SPEC.md`) are the elaborated references; the ADRs are the atomic, supersede-able record of *why*.
## Getting a properly-scoped API key (do this before any write works)
A read-only key returns `403 API key lacks required scope: entity:write`. You cannot add scopes to an existing key value — mint a new one that includes all five v1 scopes:
- **Dashboard:** log in at `https://foundryrestapi.com` → **API Keys** → **Create Scoped Key** → tick `clients:read`, `search`, `entity:read`, `entity:write`, `structure:write` → copy the key (shown once).
- **Programmatic (device flow):** `POST /auth/key-request` with `{"appName":"foundry-mcp","scopes":["clients:read","search","entity:read","entity:write","structure:write"]}` → open the returned `approvalUrl` → poll `GET /auth/key-request/:code/status` until `approved` (the response then includes `apiKey`).
The known target world for this project is **"Wilds Beyond the Witchlight"**, `clientId` `fvtt_8bfa06d76c0c1ac5` (dnd5e 5.2.2, Foundry v13.351).
TDQS
Scored across 9 tools
Most tools have distinct purposes (search vs get vs delete vs create), but there is some overlap between generic update_entity and specialized modify_actor, and between create_entity and create_creature. Descriptions help clarify boundaries, though agents might occasionally misselect.
Tool names follow a consistent 'foundry_' prefix with snake_case, and most use verb_noun patterns (list_worlds, create_entity, update_entity). Minor deviations: 'foundry_search' lacks a noun, and 'foundry_manage_folder' uses the vaguer verb 'manage' instead of create/delete.
Nine tools is well-scoped for a Foundry REST API server, covering core entity operations, world listing, search, and specialized dnd5e helpers without unnecessary bloat.
The set provides full CRUD for entities, search, and world listing, plus useful specialized tools for actor modification and creature creation. Minor gaps exist like no generic list_entities operation, but agents can work around these.