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Game details

nexus_get_game
Read-only

Retrieve details for a single game by domain name, including its category list for selecting the category_id needed to publish a mod.

Instructions

Return details for one game, including its category list (category_id values needed when publishing a mod).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
game_domain_nameNoGame domain, e.g. "skyrimspecialedition". Default: "mountandblade2bannerlord"

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.3.0

TDQS

A3.6/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, destructiveHint=false and openWorldHint=true, so the safety profile is covered. The description adds no behavior beyond that (no note on default resolution, caching, or errors for an unknown domain), but the bar is lower with annotations present.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One compact sentence that front-loads the verb and resource, then qualifies with the practical reason to call it. No filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the return-value burden and does name the key returned structure (category list with category_id values). It stops short of describing the rest of the game detail fields an agent might rely on.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and there is a single optional parameter, so the schema already explains game_domain_name and its default. The description adds no syntax or format detail for the parameter, so the baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ("Return details for one game") and names the payload it carries (the category list). It is clearly distinguishable from nexus_list_games, though it never names that sibling explicitly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives an implied downstream trigger — you need this to obtain category_id values before publishing a mod — which is genuinely useful context. It does not state when to use nexus_list_games instead or note that any preconditions beyond the game domain exist.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.