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get_game_rules

Retrieve game rules and constants including damage values, ranges, stamina costs, and grid size to understand game mechanics and design effective strategies.

Instructions

Get the game rules and constants (damage values, ranges, stamina costs, grid size, etc.). Useful for understanding the game mechanics when designing strategies.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description is the sole source. States the tool returns data and lists example contents, but does not explicitly state it's read-only or side-effect free. Adequate for a simple getter.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with key information, no wasted words. Perfect conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a parameterless, no-output-schema tool, the description fully covers what the tool does and why it's useful. Complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

No parameters; schema coverage is 100%. Description does not need to add parameter info. Baseline for zero parameters is 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states 'Get the game rules and constants' with examples like damage values, ranges, stamina costs. Differentiates from siblings such as get_strategy_code and list_strategies.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly says 'Useful for understanding the game mechanics when designing strategies,' providing clear context. Does not name alternatives but the sibling list makes differentiation implicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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