Enables AI agents to edit Quake-format .map files and see their changes appear live in TrenchBroom, with tools for reading, editing, previewing, compiling, and launching maps.
Enables Claude to programmatically control a local TF2/SourceMod game server: query live state, run commands, compile and hot-load plugins, stream telemetry, debug runtime errors, and write ephemeral scripts through the full SourceMod native API.
Enables Claude to drive a live GIANTS Editor 10.x (FS25) session with 59 tools for terrain editing, field creation, asset placement, map audits, and more through natural language.
Enables AI agents to automate UNIGINE 2 editor workflows through 25 composite tools (scene, materials, procedural, stamps, codegen, assets, and build console) via an external MCP bridge that runs alongside UNIGINE's official MCPBridge Plugin.
Enables AI agents to control the DX12 Engine editor for game development, including scene editing, entity manipulation, and playback testing via natural language commands.