SpriteMCP
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- AlicenseNot gradedqualityBmaintenanceEnables coding agents to create, edit, inspect, render, diff, preview, watch, and export indexed pixel-art sprites and animations as text grids through twelve MCP tools, including .tt and .aseprite import/export.27 npm1MIT

OpenBone MCPofficial
AlicenseNot gradedqualityBmaintenanceEnables AI agents to build and edit 2D skeletal animations, rigs, state machines, and related project assets through MCP tools.3MIT- AlicenseAqualityBmaintenanceEnables a coding agent to draw, shade, rig, animate and export pixel art directly inside the user's already-open Aseprite document via MCP tools, skills and a bundled pixel-art knowledge base. Every change is a step the user can undo, and the agent checks each result by looking at the canvas before continuing.181,484 npmMIT
TDQS
Scored across 45 tools
Most tools have clearly distinct purposes, but there is a direct alias (set_pixels for paint_pixels) and some getter tools (get_joints vs get_joint_docs) that could be confused. The painting primitives (fill_rect, stroke_rect, draw_line, etc.) are distinct but similar in nature, requiring careful reading of descriptions.
Tool names follow a consistent verb_noun snake_case pattern (get_, set_, clear_, plan_, build_, finish_, paint_, fill_, stroke_, draw_, flood_, generate_, list_, etc.). The naming is highly predictable, with only minor exceptions like run_demo and show_reference_grid that still fit the verb-first style.
45 tools is well above the 25+ threshold for 'too many'. While the domain is complex, many tools are narrow helpers (e.g., list_registered_tools, run_demo, get_view_lock) and some are redundant (set_pixels alias). The count feels bloated and could be consolidated.
The tool set covers the full sprite generation pipeline: character creation, outfit planning, painting, shading, composition, animation planning, frame building, and preview export. There are no obvious dead ends or missing critical operations for the stated purpose.