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    TDQS

    B3.4/5.0

    Scored across 45 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes, but there is a direct alias (set_pixels for paint_pixels) and some getter tools (get_joints vs get_joint_docs) that could be confused. The painting primitives (fill_rect, stroke_rect, draw_line, etc.) are distinct but similar in nature, requiring careful reading of descriptions.

    Naming Consistency5/5

    Tool names follow a consistent verb_noun snake_case pattern (get_, set_, clear_, plan_, build_, finish_, paint_, fill_, stroke_, draw_, flood_, generate_, list_, etc.). The naming is highly predictable, with only minor exceptions like run_demo and show_reference_grid that still fit the verb-first style.

    Tool Count2/5

    45 tools is well above the 25+ threshold for 'too many'. While the domain is complex, many tools are narrow helpers (e.g., list_registered_tools, run_demo, get_view_lock) and some are redundant (set_pixels alias). The count feels bloated and could be consolidated.

    Completeness5/5

    The tool set covers the full sprite generation pipeline: character creation, outfit planning, painting, shading, composition, animation planning, frame building, and preview export. There are no obvious dead ends or missing critical operations for the stated purpose.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues