set_fill_resource
Assign a Painter resource to a Fill channel, whole material, or mask Fill. Omit the channel for mask fills so the resource is applied to the target.
Instructions
Assign a Painter resource to one Fill channel, a whole material or a mask Fill.
A Fill inside a mask has no channels, so leave channel out for one.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| uid | Yes | ||
| channel | No | ||
| resource_url | Yes | ||
| material_mode | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||