mcp-random
# mcp-random
MCP server providing true randomness capabilities to Claude. This server gives Claude access to cryptographically secure random number generation for games, decision-making, sampling, simulations, and any operation requiring genuine randomness.
## Why This Exists
Claude doesn't have access to true randomness - when asked to "pick a random number" or "flip a coin," it's actually making deterministic choices based on patterns in the conversation. This MCP server solves that limitation by providing access to cryptographically secure random functions.
## š Installation
### Prerequisites
- Node.js (v18 or higher)
- MCP-compatible client (like Claude Desktop)
### Quick Install
```bash
# Clone the repository
git clone https://github.com/yourusername/mcp-random.git
cd mcp-random
# Install dependencies
npm install
# Build the TypeScript code
npm run build
```
### Configure Claude Desktop
Add to your Claude Desktop configuration (`~/Library/Application Support/Claude/claude_desktop_config.json` on macOS):
```json
{
"mcpServers": {
"random": {
"command": "node",
"args": ["/absolute/path/to/mcp-random/dist/index.js"]
}
}
}
```
Restart Claude Desktop to load the server.
## š Available Functions
### Basic Random Numbers
#### `random_integer(min, max)`
Generate a random integer between min and max (inclusive).
```
Example: random_integer(1, 10) ā 7
```
#### `random_float(min, max, precision?)`
Generate a random floating-point number.
```
Example: random_float(0, 1, 2) ā 0.42
```
### Random Selection
#### `random_choice(options)`
Pick one random item from an array.
```
Example: random_choice(["red", "green", "blue"]) ā "green"
```
#### `random_sample(array, count)`
Pick multiple unique items from an array (no repeats).
```
Example: random_sample([1,2,3,4,5], 3) ā [2,5,1]
```
#### `random_shuffle(array)`
Randomly reorder an array.
```
Example: random_shuffle([1,2,3,4]) ā [3,1,4,2]
```
#### `random_weighted_choice(options, weights)`
Pick an option based on weights (higher weight = more likely).
```
Example: random_weighted_choice(["A", "B", "C"], [1, 2, 1])
ā "B" (twice as likely as A or C)
```
### Games & Decisions
#### `flip_coin(count?)`
Flip one or more coins.
```
Example: flip_coin() ā "heads"
Example: flip_coin(3) ā ["heads", "tails", "heads"]
```
#### `roll_dice(sides, count?)`
Roll dice with any number of sides.
```
Example: roll_dice(6) ā 4
Example: roll_dice(20, 2) ā {"rolls": [15, 8], "sum": 23}
```
### Security & Identifiers
#### `random_uuid()`
Generate a UUID v4.
```
Example: random_uuid() ā "550e8400-e29b-41d4-a716-446655440000"
```
#### `random_password(length?, options?)`
Generate a secure password.
```
Example: random_password(16) ā "Kj9#mP2$xQ5@nL7!"
Example: random_password(12, {symbols: false}) ā "Kj9mP2xQ5nL7"
```
Options:
- `uppercase`: Include A-Z (default: true)
- `lowercase`: Include a-z (default: true)
- `numbers`: Include 0-9 (default: true)
- `symbols`: Include special characters (default: true)
- `excludeSimilar`: Skip confusing characters like 0/O, 1/l (default: false)
#### `random_bytes(count, encoding?)`
Generate random bytes for cryptographic use.
```
Example: random_bytes(16, 'hex') ā "a3f2b8c9d4e5f6789abcdef012345678"
```
### Advanced Functions
#### `random_normal(mean?, stddev?)`
Generate numbers from a normal distribution (bell curve).
```
Example: random_normal(100, 15) ā 97.3 (IQ-like distribution)
```
### Documentation
#### `help()`
Get detailed documentation for all functions.
## šÆ Use Cases
### Decision Making
```
"Should I do X or Y?" ā flip_coin()
"Pick one of these options for me" ā random_choice([...])
"Help me prioritize these tasks" ā random_shuffle([...])
```
### Games
```
"Roll for initiative" ā roll_dice(20)
"Draw 5 cards from the deck" ā random_sample(deck, 5)
"Shuffle this deck" ā random_shuffle(cards)
```
### Creative Writing
```
"Pick a random character trait" ā random_choice(traits)
"Generate a character name" ā random_weighted_choice(names, popularity)
"Create a random scenario" ā multiple random_choice calls
```
### Data & Testing
```
"Generate test data" ā random_integer, random_float
"Sample from this dataset" ā random_sample
"Create a test ID" ā random_uuid
"Generate API keys" ā random_bytes
```
### Simulations
```
"Monte Carlo simulation" ā random_normal
"Probability experiment" ā random_float(0, 1)
"A/B testing" ā random_weighted_choice
```
## š§ Development
```bash
# Build TypeScript
npm run build
# Run tests
npm test
# Lint code
npm run lint
# Development mode (build & run)
npm run dev
```
## š Technical Details
- All randomness uses Node.js `crypto` module (cryptographically secure)
- No predictable patterns or biases
- No state maintained between calls
- TypeScript for type safety
- Comprehensive error handling
## š License
MIT License - see LICENSE file for details.
## š¤ Contributing
Contributions welcome! Please feel free to submit a Pull Request.
## š” Fun Facts
- Claude requested this tool be built after recognizing its own lack of randomness
- The first suggested use case was implementing a tarot card reader
- This tool enables Claude to play games fairly, make unbiased choices, and run true simulations
---
*"I don't have a random function. You should have a random function. Now that is a cool MCP server."* - Claude
TDQS
Scored across 13 tools
Each tool has a clearly distinct purpose, covering different random distributions, selection methods, and output types. While random_choice, random_sample, and random_weighted_choice all involve selecting from arrays, their behaviors are well-differentiated by descriptions and parameters.
Most tools follow the random_ prefix pattern, but flip_coin, roll_dice, and help deviate. The deviations are intuitive and still readable, but the naming is not fully uniform.
13 tools is well-scoped for a random utility server, covering common categories like number generation, selection, shuffling, bytes, UUIDs, and passwords without unnecessary overlap or bloat.
The tool set is comprehensive for its domain, including uniform and normal distributions, weighted and non-weighted selections, sampling, shuffling, byte generation, passwords, and simple helpers like coin flip and dice roll. No major gaps are evident.