Place furniture
place_furniturePlace furniture or items at X/Y/Z coordinates, auto-snap doors and windows to walls with openings, and set fire-data items as fire sources; updates show in 2D/3D views.
Instructions
Place a furniture/item at a position. Doors and windows (doors_windows category) auto-snap to the nearest wall and create a wall opening (hole), exactly like the GUI. Items with fire data are placed as fire sources automatically. Changes reflect to the 2D/3D view immediately. [bulc-mcp rules] EVAC-002, FIRE-001, FIRE-002 — bulc_knowledge_search ""
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | X position (m) | |
| y | Yes | Y position (m) | |
| z | No | Z position (m, default 0) | |
| furniture_id | Yes | Furniture ID from catalog | |
| as_fire_source | No | Place as fire source (uses furniture fire data) |