Add bndf
add_bndfAdd animated boundary quantities, such as wall temperature or heat flux, to an FDS fire simulation. Specify species or particle IDs for mass flux, deposition, or particle quantities.
Instructions
Add an animated boundary quantity (&BNDF) such as WALL TEMPERATURE or ADIABATIC SURFACE TEMPERATURE. Use spec_id for species quantities (MASS FLUX, SURFACE DEPOSITION, MPUA_Z, CPUA_Z, AMPUA_Z) and part_id for particle quantities (MPUA, CPUA, AMPUA). The GPU engine records these 7 quantities: WALL TEMPERATURE, WALL HEAT FLUX, NET HEAT FLUX, RADIATIVE HEAT FLUX, CONVECTIVE HEAT FLUX, INCIDENT HEAT FLUX, BACK WALL TEMPERATURE. Any other quantity needs CPU FDS (the GPU engine warns and falls back to WALL HEAT FLUX). WALL HEAT FLUX is a GPU-engine-only name — use NET HEAT FLUX when the deck must also run on CPU FDS. [bulc-mcp rules] OUT-005 — bulc_knowledge_search ""
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| part_id | No | Particle class ID, for particle-based quantities | |
| spec_id | No | Species ID, for species-based quantities | |
| quantity | Yes | FDS BNDF QUANTITY, uppercase (e.g. 'WALL TEMPERATURE') |