plasticity_set_appearance_material
Assign or create an appearance material for Plasticity objects, or clear an existing assignment. Adjust color, roughness, metalness, and opacity in one undoable step.
Instructions
Assign an existing Plasticity appearance material, create and assign a bounded color/roughness/metalness/opacity appearance, or clear an assignment with materialId 0. This changes display appearance only and uses one native Undo step.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ids | Yes | ||
| name | No | ||
| intent | No | ||
| opacity | No | ||
| colorHex | No | ||
| revision | Yes | ||
| metalness | No | ||
| roughness | No | ||
| materialId | No |