sts2-ironclad-agent
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TDQS
Scored across 9 tools
Most tools have clear, distinct roles across the pipeline: readiness, snapshotting, legal actions, planning, recommendation, execution, stepping, autoplay, and new-run setup. The only mild boundary ambiguity is between execute_proposal and step_once, both of which can submit a single action, but their descriptions distinguish lower-level proposal submission from routed decision execution.
All names are readable snake_case, but they do not follow a single pattern. get_game_snapshot and get_legal_actions use get_, while plan_map_route, recommend_next_action, and execute_proposal use verb_noun, and preflight, step_once, and autoplay are one-off or compound names.
Nine tools is a well-scoped size for an autonomous game agent. Each tool supports a distinct stage of the play loop without excessive redundancy or unnecessary surface area.
The tool set covers the full gameplay automation loop: preflight checks, state reads, legal-action discovery, path planning, decision recommendation, proposal execution, single-step control, bounded autoplay, and starting a new run. Minor gaps exist around explicit stop/pause or richer configuration control, but the existing tools handle those through local config and autoplay stopping conditions.