Provides five fail-closed MCP tools for validating reference images and sculpting plans, enabling user-owned procedural Three.js source creation through validated gates and grimoire lookups.
Turns a single concept image into a game-ready textured 3D model (GLB) locally on Apple Silicon by wrapping Hunyuan3D-MLX, with tools for generation, finishing, preview, and setup diagnostics.
AI 3D model generation and post-processing MCP server — text/image/multiview-to-3D via Tripo, retopology, format conversion (GLB/FBX/OBJ/STL/USDZ), and stylization.
Single Go binary, 10 tools.
Enables processing, validation, optimization, and analysis of 3D models with glTF/GLB support, including format conversion, compression (Meshopt/Draco), texture optimization, and detailed model statistics.
Enables AI agents to generate game-ready 3D assets from reference images with PBR textures, and to retexture meshes the user already owns, while recording full provenance for every generated file.
A local Model Context Protocol server that turns one or more reference images into 3D GLB assets, with pluggable backends for Hunyuan3D-2mv, Stable Fast 3D, and SPAR3D.