A hosted Model Context Protocol (MCP) server for game-dev spritesheet workflows. Connect it to Claude or any MCP-compatible AI client and pack, split, trim, and animate sprites through natural language — no local tools required.
An MCP server that connects AI assistants to the PixelLab pixel art generation API. Generate sprites, tilesets, characters, animations, and more directly from Claude, Cursor, or any MCP-compatible client.
AI-native open-source 2D game engine whose MCP server exposes every editor operation to coding agents as typed commands, so an agent can build, run, and verify a game inside the editor. It runs locally on macOS, Windows, and Linux with no cloud service or API key.
An implementation of Claude Code as a Model Context Protocol server that enables using Claude's software engineering capabilities (code generation, editing, reviewing, and file operations) through the standardized MCP interface.
Let Claude, Cursor, or any MCP-compatible AI work inside your Godot project: read and edit scenes, write and validate scripts, run the game, drive it, and read the errors — without copy-pasting anything.