RTTA Arena MCP Server
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TDQS
Scored across 16 tools
Most tools have clearly distinct purposes, but get_arena_status and get_round_status overlap somewhat in monitoring current round state. The detailed descriptions help differentiate, though an agent might occasionally misselect between the various status-related tools.
The vast majority of tools follow a verb_noun pattern (create_room, get_arena_status, settle_round). Exceptions like action_onchain and auto_play, plus the mix of get_ and check_ prefixes, introduce minor inconsistency.
With 16 tools, the server is slightly above the typical well-scoped range, but each tool serves a distinct function across session management, room lifecycle, gameplay, and automation. The breadth is justified by the game's complexity.
The tool surface covers the full lifecycle from session init, funding, room creation/matching, starting, playing, settling rounds, to claiming rewards. Minor gaps include no explicit room listing or direct join-by-ID, but match_room partially fills this.