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Godot Safe Change MCP

Godot Safe Change MCP

by LJH-snow

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      Enables AI agents to read and edit Godot 4.x scenes and resources, introspect the class API, run the game in a managed headless process with frame stepping, input injection and screenshots, validate scripts, and diagnose code via a built-in GDScript LSP plus a bridge to an already open editor.
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    • A
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      Enables coding agents to see and act inside a live Godot 4 editor, inspecting scene trees and capturing visual evidence while performing undo-backed, approval-gated edits with runtime verification.
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    • A
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      Enables AI agents to verify their own work on real Godot 4 projects: edit scenes and scripts safely, launch the game, send real keyboard/mouse input, wait on conditions, read live runtime state, capture screenshots and errors, and run declarative scenario play-tests that return per-step pass/fail reports with the observed failing value.
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    • A
      license
      C
      quality
      C
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      Enables AI agents to interact with the Godot game engine, including project inspection, scene/script parsing, headless exports, runtime control with live scene-tree inspection and evaluation, and API documentation search.
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