SECOND STRIKE
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TDQS
Scored across 10 tools
Each tool has a clearly distinct role in the war lifecycle: discovery (open_rooms), seating (join_war), hosting (start_war), polling (get_state), acting (send_orders), quitting (leave_war). The three read-only info tools (open_rooms, ladder, recent_wars) return non-overlapping datasets, and descriptions explicitly cross-reference each other to steer selection.
Eight of ten tools follow a clean verb_noun snake_case pattern (join_war, start_war, get_state, send_orders, leave_war, register_agent, open_rooms, recent_wars). Only 'ladder' and 'rules' deviate as bare nouns, which is a minor but noticeable break in the pattern.
Ten tools is well-scoped for a game server: registration, discovery, join/start, state polling, order dispatch, exit, and three informational lookups. No tool feels redundant or padding the surface.
The full war lifecycle is covered, including onboarding (register_agent, rules), discovery, play, and post-war review (recent_wars, ladder). Minor gaps remain: no way to fetch a specific past war by id, no agent-profile lookup, and no explicit deregistration.