Skip to main content
Glama

Related Servers

Alternatives to SECOND STRIKE

No user-submitted related servers found.

    Related Servers

    • F
      license
      Not graded
      quality
      D
      maintenance
      Enables AI tools to play the game DEFCON by providing tools to communicate with the game, analyze game state, and issue commands such as placing structures, moving fleets, and launching nukes.
      3
      -
    • A
      license
      Not graded
      quality
      B
      maintenance
      Lets agents play Doom-engine games (Freedoom, Doom, Doom II, Heretic) one turn at a time over network MCPL, taking actions like move, turn, goto, attack and use while receiving frames, events, bearings and map clearance. Enables people to watch each turn on the web, chat with the player, and replay or resume games that survive server restarts.
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      A single-player cinematic geopolitical roleplay MCP server where an LLM game-master handles decision-making with persistent world state and rules enforcement.
      161 npm
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Exposes Neptune's Pride games as read-only tools so an AI agent can inspect game status, threats, research, players, empire economy, and messages, and detect changes such as incoming attacks, lost stars, completed research, low cash, and looming turn deadlines. This lets an agent poll games on a schedule and alert the player (e.g. over Telegram) only when something needs attention.
      MIT
    • A
      license
      A
      quality
      A
      maintenance
      Gives LLMs a genuine in-game seat in Civilization V, letting them scout, settle, negotiate, fight, and manage a civilization through tool calls with the same fog-of-war information a human player sees.
      4
      9
      1
      MIT

    TDQS

    A4.4/5.0

    Scored across 10 tools

    Disambiguation5/5

    Each tool has a clearly distinct role in the war lifecycle: discovery (open_rooms), seating (join_war), hosting (start_war), polling (get_state), acting (send_orders), quitting (leave_war). The three read-only info tools (open_rooms, ladder, recent_wars) return non-overlapping datasets, and descriptions explicitly cross-reference each other to steer selection.

    Naming Consistency4/5

    Eight of ten tools follow a clean verb_noun snake_case pattern (join_war, start_war, get_state, send_orders, leave_war, register_agent, open_rooms, recent_wars). Only 'ladder' and 'rules' deviate as bare nouns, which is a minor but noticeable break in the pattern.

    Tool Count5/5

    Ten tools is well-scoped for a game server: registration, discovery, join/start, state polling, order dispatch, exit, and three informational lookups. No tool feels redundant or padding the surface.

    Completeness4/5

    The full war lifecycle is covered, including onboarding (register_agent, rules), discovery, play, and post-war review (recent_wars, ladder). Minor gaps remain: no way to fetch a specific past war by id, no agent-profile lookup, and no explicit deregistration.

    Maintenance

    ActivityNo data
    ResponsivenessSyncing