Enables AI agents to interact with Unity projects through multimodal vision, code analysis, asset management, and scene manipulation. Supports real-time Unity editor control, project search, script creation, and visual debugging through screenshots.
Enables AI agents to query and control the Unity Editor, supporting scene management, GameObject manipulation, asset browsing, play mode control, and real-time editor operations through 52+ tools.
A Unity Editor plugin that exposes Unity Editor capabilities to external AI agents via the Model Context Protocol. It enables AI agents to interact with Unity through tools for debugging, scene inspection, project management, and build operations.
A bridge enabling seamless communication between Unity and Large Language Models via the Model Context Protocol, allowing developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
A Model Context Protocol server that integrates AI assistants like Claude and Cursor directly into the Unity Editor to automate game development workflows. It provides over 40 built-in tools for scene manipulation and project management, while offering a simple C# API for creating custom extensions.
Enables AI assistants to interact with Unity Editor through the Model Context Protocol, allowing natural language control of Unity projects including scene manipulation, GameObject creation, component updates, package management, and test execution.