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Related Servers

Alternatives to sts1

No user-submitted related servers found.

    Related Servers

    • F
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to play Slay the Spire 2 by exposing game state and actions through an MCP server, supporting combat, rewards, and run management.
      339
      -
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables an MCP agent to observe and command Slay the Spire 2 game state via HTTP, and optionally autopilot combat with a local deterministic policy, without LLM in the critical path.
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      Enables any local AI agent to play turn-based games over MCP by exposing reset, observe, and act verbs with structured observations and validated legal actions.
      6
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      An MCP server for the Genius Invokation TCG simulator that allows AI models to interact with the game through a structured interface. It provides comprehensive tools for querying game states, accessing indexed card data, and executing gameplay actions like elemental tuning and character selection.
      AGPL 3.0

    TDQS

    A3.6/5.0

    Scored across 12 tools

    Disambiguation4/5

    Most tools target clearly distinct actions (play_card, end_turn, choose, confirm, leave), but send_command duplicates nearly every dedicated tool and run_turn overlaps with play_card/end_turn, creating some selection ambiguity. The descriptions explicitly guide agents to prefer dedicated tools, which mostly resolves the confusion.

    Naming Consistency4/5

    All names are snake_case and verb-first, with most following a verb_noun pattern (get_game_state, play_card, run_turn, flush_observations). A few are bare verbs (proceed, choose, confirm, cancel, leave), which is a minor deviation from a single predictable pattern.

    Tool Count5/5

    12 tools is well within the sweet spot for this domain. The set covers combat actions, screen navigation, turn automation, state retrieval, and observation logging without obvious bloat, and each tool appears to earn its place.

    Completeness4/5

    Core gameplay (playing cards, ending turns, choosing options, confirming, cancelling, leaving) and autonomous turn execution are covered, with send_command as a raw fallback. However, common actions like potion usage lack a dedicated convenience tool and must go through send_command, leaving a minor gap.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues