model_look
Render orthographic front, right, and top views plus a three-quarter view of a Three.js modelling scene, and inspect each object's transform, material, and mesh statistics.
Instructions
Shows the modelling scene that model_run builds: one picture of it (or of object) from the front, right and top (orthographic, so sizes read true against the grid) and a three-quarter view, under a neutral studio light with a ground grid whose step it states, and one line per object: name, type, place, turn and scale, material (colour, roughness, metalness) and, for a mesh, triangles, size, whether it is closed, its volume and genus. With object, that object in full; with cameras, those views instead of the four.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cwd | Yes | The game project's folder. | |
| size | No | The picture's side in pixels (1024 by default, at most 1568). | |
| object | No | The name of an object in the modelling scene: frame the picture to it and list it in full. | |
| cameras | No | Up to 9 views in place of the four, each { label, position, lookAt } in the scene's metres (lookAt defaults to the middle of what is framed). |