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KanonZombie

BizHawk Emulator MCP

by KanonZombie

bizhawk_load_baseline

Load a named baseline state into the emulator to restore a saved checkpoint in Game Boy sessions. Specify the baseline name to quickly revert gameplay to a previously saved state.

Instructions

GB-compatible alias for loading a named baseline state.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It labels this as an 'alias' but doesn't explain what loading a baseline state does behaviorally — whether it resets the emulator, whether pending state is lost, or what happens if the named baseline doesn't exist. 'Alias' implies it delegates to another tool, but the exact behavior and failure modes are undisclosed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The one-sentence description is extremely brief and has no waste, but it's under-specified rather than concisely complete. It front-loads the purpose effectively but offers no additional structured detail, making the efficiency low-value because the single sentence carries nearly no behavioral or usage information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no annotations, no output schema, and zero schema description coverage, the description is inadequate. Given the complex sibling landscape (multiple load_state and load_baseline variants across emulator_ and bizhawk_ prefixes), the description should explain the difference from bizhawk_load_state and from emulator_load_baseline, plus the relationship to baseline creation. A single sentence falls well short of the burden required.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must compensate for the undocumented 'name' parameter. The description calls it a 'named baseline state' which gives some context (it's an identifier), but doesn't specify format, conventions, whether names must be pre-created via bizhawk_create_baseline, or uniqueness requirements.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('load') and resource ('named baseline state'), with the 'GB-compatible alias for' framing revealing this is an alias for emulator_load_baseline. The purpose is specific and intelligible, though the sibling bizhawk_load_state vs bizhawk_load_baseline distinction is only partially delineated.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description indicates it's a 'GB-compatible alias,' implying it should be used for Game Boy contexts, but provides no explicit when/when-not guidance. It doesn't distinguish when to use this vs emulator_load_state/bizhawk_load_state vs bizhawk_load_baseline/emulator_load_baseline, and no exclusions or alternatives are named.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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