check_blueprint_symbol
Check a class or function against Deep Field's Blueprint filter before generating Blueprint logic to avoid using blocked symbols.
Instructions
Check a class or function against Deep Field's Blueprint filter.
Check before generating Blueprint logic and never use a blocked symbol. Example: class_path="/Script/Engine.GameplayStatics", function="GetPlayerController".
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| function | No | ||
| class_path | Yes |