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Glama

get_game_blunders

Read-onlyIdempotent

Retrieve recorded blunders for one chess game in ply order, with an optional limit, to review mistakes and guide data-backed coaching.

Instructions

List recorded user blunders for one game in ply order.

Input Schema

NameRequiredDescriptionDefault
limitNo
game_idYes

Output Schema

NameRequiredDescriptionDefault
game_idYes
blundersNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.0

TDQS

B3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly, idempotent, non-destructive, closed-world, so the safety profile is covered. The description adds the useful ordering guarantee ('ply order') and the 'recorded user blunders' scope, but says nothing about how the limit truncates results or whether missing blunders produce an empty list.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence with no filler. It is efficient, though arguably undersized for two undocumented parameters.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Output schema exists so return values needn't be explained, and this is a simple read operation whose safety is covered by annotations. Still, the limit semantics and any relationship to the recurring-blunder sibling are left unaddressed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate and does not. It implies game_id via 'for one game' but never explains the limit parameter, its default of 100, or whether it is a cap on returned blunders.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (List) and resource (recorded user blunders for one game), plus an ordering (ply order). It implicitly distinguishes itself from get_recurring_blunder_positions by scoping to one game, but never names the sibling explicitly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use, when-not-to-use, or alternative tool guidance. The agent must infer from siblings that this is the per-game variant versus the recurring-position variant, with nothing in the description to confirm that routing.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.