generate_model
Convert a concept image into a game-ready textured 3D model in GLB format locally. Supports optional background removal, texture painting, and finishing passes for production quality.
Instructions
Turn a concept image into a textured 3D model (GLB).
paint=False skips texturing (shape only, ~20s vs ~3-4 min). auto_cutout keys out a plain background first unless the input already carries real transparency. finish=True applies the game-look texture pass (see finish_model) after generation. texture_size: 512|1024|2048. Blocks while an earlier generation is running (single-job queue).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | ||
| paint | No | ||
| finish | No | ||
| image_path | Yes | ||
| auto_cutout | No | ||
| output_path | No | ||
| texture_size | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||