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Switch 2 Emulator Diagnostics MCP Server

Switch 2 Emulator Diagnostics MCP Server

by JayceeB1

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    TDQS

    B3.3/5.0

    Scored across 7 tools

    Disambiguation4/5

    Each tool targets a fairly distinct data source: runtime status, performance metrics, shader cache records, rendering defects, logs, and screenshots. There is mild overlap between emulator_get_status (CPU/RAM, GPU backend) and emulator_get_performance (FPS, CPU utilization), and emulator_diagnose_game aggregates the same signals, but an agent can still pick correctly from the descriptions.

    Naming Consistency5/5

    All tools share the emulator_ prefix and a predictable verb_noun structure (get_status, get_performance, get_shader_stats, diagnose_game, capture_screenshot). The single non-get verb pair (diagnose/capture) maps cleanly to actions that are genuinely not simple reads.

    Tool Count5/5

    Seven tools is well within the ideal 3-15 range and each covers a distinct diagnostic surface (status, perf, shaders, defects, logs, aggregate diagnosis, visual capture). No tool feels redundant padding given the stated read-only diagnostic purpose.

    Completeness4/5

    The read-only diagnostic lifecycle is covered end to end: raw metrics, cache inspection, defect detection, logs, and an aggregated diagnosis plus visual evidence. Gaps exist for remediation or export actions (clear/rebuild shader cache, change GPU backend or log level, export a diagnostic bundle), which agents may want after diagnosing a bottleneck.

    Maintenance

    ActivityMaintained
    ResponsivenessNo recent community issues