Pokemon MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get-pokemon-statsC | tool to fetch the stats of a pokemon |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 1 tool
With only one tool, there is no possibility of ambiguity or overlap between tools. The tool's purpose is clearly defined as fetching Pokémon stats, making it distinct by default.
The single tool name 'get-pokemon-stats' follows a clear verb_noun pattern (get_stats), and there are no other tools to create inconsistency. The naming is straightforward and predictable.
A single tool for a Pokémon server feels thin and incomplete for the domain, which typically involves multiple operations like listing, searching, or managing Pokémon. This minimal set is inadequate for most agent workflows.
The tool surface is severely incomplete for a Pokémon domain. It only allows fetching stats, with no capabilities for listing Pokémon, getting details beyond stats, searching, or other CRUD operations, leading to significant gaps and agent failures.