HoudiniMCP
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- AlicenseNot gradedqualityDmaintenanceConnects Claude AI to Houdini via the Model Context Protocol, enabling prompt-assisted 3D modeling, scene manipulation, and rendering within Houdini.11GPL 3.0
- AlicenseBqualityDmaintenanceConnects SideFX Houdini to Claude via the Model Context Protocol, enabling node creation, modification, and code execution through natural language.3MIT
- AlicenseNot gradedqualityDmaintenanceConnects Claude AI to Houdini through the Model Context Protocol, enabling direct interaction and control for 3D modeling, scene creation, simulation, and rendering.20MIT
- FlicenseNot gradedqualityDmaintenanceConnects Houdini to Claude AI through Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, simulation setup, and rendering through natural language commands.59-
- AlicenseBqualityBmaintenanceConnects Blender to Claude AI through the Model Context Protocol (MCP), allowing Claude to directly interact with and control Blender for AI-assisted 3D modeling, scene manipulation, and rendering.2132,810MIT
- AlicenseNot gradedqualityDmaintenanceEnables AI assistants to control SideFX Houdini 3D software, providing tools for scene management, node operations, rendering, and more through the Model Context Protocol.1MIT
TDQS
Scored across 20 tools
Each tool has a clearly stated domain, and the descriptions explicitly route between capture/render/cook/pdg and between scene_overview/node_inspect/geometry_inspect/stage_inspect. The main residual ambiguity comes from batch and execute, which can overlap with any mutation tool, though the descriptions warn against misuse.
All names are lowercase snake_case and readable, but the set mixes bare verbs (capture, cook, render), bare nouns (batch, console, docs, hda, pdg, session), and noun_verb compounds (node_edit, parm_set, geometry_inspect). There is no single predictable pattern, though it is not chaotic.
20 tools is on the heavy side, but Houdini is a very broad domain and the tools partition major subsystems such as scene, nodes, geometry, USD, rendering, PDG, HDA, and sessions. Each tool earns its place, though several are mega-tools with many modes.
The surface covers scene files, node lifecycle, parameter writes, wiring, inspection across SOP/COP/CHOP/DOP/LOP/TOP, rendering, caching, simulation, HDA management, docs, console, selection, playbar, sessions, and an escape hatch. No major workflow dead end is apparent.