HoudiniMCP
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TDQS
Scored across 168 tools
There are several overlapping clusters, such as set_material/assign_material/assign_material_workflow and render_single_view/render_quad_views/render_specific_camera, which could confuse an agent. However, most tools have clear, distinct purposes targeting specific resources.
Most tool names follow a consistent verb_noun snake_case pattern, such as list_materials, get_parameter, and create_node. Some domain-prefixed groups like pdg_*, lop_*, and hda_* deviate from the verb-first order, but the overall convention is still predictable.
With 168 tools, the server is massively oversized for any practical purpose. This is an extreme mismatch, as even a comprehensive Houdini server could be organized into fewer, more focused tools.
The tool surface is exceptionally broad, covering node operations, parameters, keyframes, geometry, materials, rendering, PDG, LOP, COP, CHOP, DOP, HDA, viewport control, documentation, and more. No obvious gaps exist that would hinder typical workflows.