Script / Build
script-buildBuild the C# project in Debug configuration so new or changed scripts load in Godot; compiler warnings and errors are returned after the background build and assembly reload.
Instructions
Build the project's C# (dotnet build, Debug configuration like the editor's builds) so C# scripts written with 'script-create' / 'script-update' load: new [GlobalClass] types, changed node scripts. The build runs in the background; when it succeeds Godot reloads the C# assembly and the plugin reconnects, and the result (the compiler warnings, or the compiler errors) is delivered after that reload through the request's requestId. Tool calls made while the reload is pending are refused with a retryable error: retry them a few seconds later.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||