RQL / Schema
rql-schemaLook up Godot RQL schema details—sources, scene node classes, extension guides, and type members, methods, and properties—before querying an unfamiliar class.
Instructions
RQL (Reflection Query Language, reference: https://ai-game.dev/docs/rql). Without a type: RQL sources, functions, the installed extensions (Particles, Tilemap …), and the node classes present in the edited scene (with counts), plus the Node members. With an extension name: its guide with examples. With a type name (e.g. "Node3D", "OmniLight3D", "StandardMaterial3D", "Vector3", "editor"): that type's members (name type; ro = read-only), methods, and its Godot properties (props["name"]). Use it before querying an unfamiliar class.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| type | No | Optional type name, e.g. "Node3D", "OmniLight3D", "StandardMaterial3D", "Vector3", "editor" |