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ItsHege

Godot Codex Bridge MCP

by ItsHege

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    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to inspect, author, debug, simulate, and visually verify Godot 4.x projects through standard MCP tools, including scene editing, runtime control, and viewport capture.
      143 npm
      2
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to read Godot editor context, search project scenes/scripts/resources, and propose reviewable scene node edits that must be previewed, confirmed, then applied through Godot's UndoRedo, after which the current scene can be run and its diagnostics collected. All writes stay within fixed allowlisted routes and node types, with no arbitrary code execution and no fabricated success when the editor is unavailable.
      361 npm
      MIT
    • A
      license
      A
      quality
      A
      maintenance
      Enables AI agents to read and edit Godot 4.x scenes and resources, introspect the class API, run the game in a managed headless process with frame stepping, input injection and screenshots, validate scripts, and diagnose code via a built-in GDScript LSP plus a bridge to an already open editor.
      23
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      Connects AI assistants to the live Godot 4 editor so they can build scenes, scripts, resources and animations, run the game, simulate input, capture screenshots and playtest scenarios, and diagnose runtime errors. Every edit flows through undoable changesets that can be diffed, approved, checkpointed or discarded.
      29
      1
      MIT