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ItsHege

Godot Codex Bridge MCP

by ItsHege

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    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to inspect, author, debug, simulate, and visually verify Godot 4.x projects through standard MCP tools, including scene editing, runtime control, and viewport capture.
      194 npm
      3
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to verify their own work on real Godot 4 projects: edit scenes and scripts safely, launch the game, send real keyboard/mouse input, wait on conditions, read live runtime state, capture screenshots and errors, and run declarative scenario play-tests that return per-step pass/fail reports with the observed failing value.
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to read Godot editor context, search project scenes/scripts/resources, and propose reviewable scene node edits that must be previewed, confirmed, then applied through Godot's UndoRedo, after which the current scene can be run and its diagnostics collected. All writes stay within fixed allowlisted routes and node types, with no arbitrary code execution and no fabricated success when the editor is unavailable.
      21 npm
      MIT
    • A
      license
      A
      quality
      A
      maintenance
      Enables AI agents to read and edit Godot 4.x scenes and resources, introspect the class API, run the game in a managed headless process with frame stepping, input injection and screenshots, validate scripts, and diagnose code via a built-in GDScript LSP plus a bridge to an already open editor.
      23
      MIT