minecraft-ai-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| resources | {
"listChanged": true
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| connectB | Connect the bot to a Minecraft server |
| disconnectA | Disconnect the bot from the current server |
| get_statusA | Get the current status of the bot including health, hunger, position, etc. |
| gotoA | Navigate the bot to specific coordinates using pathfinding |
| follow_playerC | Follow a specific player |
| stop_movementA | Stop all movement and pathfinding |
| jumpB | Make the bot jump |
| look_atB | Make the bot look at specific coordinates |
| dig_blockA | Dig/break a block at specific coordinates |
| place_blockB | Place a block from inventory at specific coordinates |
| get_block_infoA | Get information about a block at specific coordinates |
| find_blocksA | Find blocks of a specific type near the bot |
| get_inventoryA | Get the current inventory contents |
| equip_itemB | Equip an item from inventory |
| drop_itemB | Drop items from inventory |
| craft_itemB | Craft an item using available materials |
| get_recipesA | Get available crafting recipes for an item |
| attack_entityC | Attack a nearby entity |
| stop_attackA | Stop attacking the current target |
| get_nearby_entitiesC | Get a list of nearby entities |
| send_chatC | Send a chat message in the game |
| whisperA | Send a private message to a player |
| get_playersA | Get a list of all players on the server |
| use_itemA | Use/activate the currently held item (right-click action) |
| eatB | Eat a specific food item |
| sleepA | Sleep in a nearby bed |
| wakeB | Wake up from sleeping |
| collect_blockB | Navigate to and collect a specific block type |
| activate_blockA | Activate/interact with a block (like opening a chest, pressing a button) |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
| bot_state |
TDQS
Scored across 29 tools
Most tools have distinct purposes with clear descriptions, though some overlap exists between actions like 'collect_block' (navigate+dig) and coordinates, and 'use_item' vs 'activate_block'. Overall, an agent can usually tell tools apart.
Tool names mostly follow a snake_case verb_noun pattern (e.g., get_inventory, place_block), but some are single-word verbs (connect, jump, eat, sleep, wake), creating a slight inconsistency. The pattern is still predictable and readable.
At 29 tools, the server exceeds the 25+ threshold and feels heavy for an agent to parse. While each tool serves a specific Minecraft action, the large number introduces unnecessary selection complexity.
The tool set covers core Minecraft operations: movement, combat, inventory, crafting, chat, and block interaction. Missing features include targeted combat or advanced inventory management, but these are minor gaps for a general-purpose bot.