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Get a game's full achievement list

get_game_achievements
Read-only

Retrieve all achievements for a game by appid, including names, descriptions, hidden flag, and global unlock percentage (rarity). Requires Steam API key.

Instructions

List ALL achievements of a game by appid with their names, descriptions, hidden flag and global unlock % (rarity). Requires STEAM_API_KEY (the achievement schema needs a key). For just the rarity by internal id without a key, use get_global_achievements; for a few named highlights, see get_game's achievements_highlighted. Get the appid from search_games.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
appidYesSteam application id (appid). Get it from search_games.
languageNoLanguage for achievement names/descriptions; overrides STEAM_LANGUAGE.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate readOnlyHint=true and openWorldHint=true. Description adds that STEAM_API_KEY is required because the achievement schema needs a key, which is important context beyond the annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences plus a requirement note. Information is front-loaded and every sentence adds value. No wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Without output schema, description explains return fields (names, descriptions, hidden flag, unlock %). Also mentions key requirement and how to get appid. Sufficient for a simple list tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers 100% of parameters with descriptions. Description adds that appid comes from search_games (already in schema) and mentions language overrides STEAM_LANGUAGE. Minimal added value beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states listing all achievements by appid with specific fields (names, descriptions, hidden flag, unlock %). Distinguishes from siblings like get_global_achievements and get_game's achievements_highlighted.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly says when to use this tool (requires STEAM_API_KEY) and when to use alternatives (get_global_achievements for rarity without key, get_game for highlights). Also tells how to get appid from search_games.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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