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scratch-mcp

An MCP server that lets an AI agent build and run real Scratch projects. The agent writes a project as readable text, the server compiles it to a runnable Scratch 3 .sb3, loads it into a live self-hosted Scratch editor, runs it, and reads the result back — an Xcode-style edit → reload → run → snapshot loop over a real project, not a one-shot generation.

An AI-authored Scratch project compiled and running in the live editor — the assembled blocks on the left were produced from text by the compiler; the stage shows the pen drawing it just ran.

Above: the repeat (36) [ move (60) steps · turn ↻ (170) degrees ] pen program below was written as plain text, compiled to .sb3, and run in the live editor by tool calls — those are real, correctly-assembled Scratch blocks.

The tools

The MCP server is deliberately thin: the agent edits the project's source text with its own file tools, and the server handles build + live editor + inspection. Ten stdio tools:

Tool

What it does

new_project

Scaffold a project folder that compiles clean

open_project

Set the active project for subsequent calls

list_projects

List projects under the projects root

compile

Compile source → .sb3; returns fail-loud diagnostics (no editor needed)

reload

Compile and load into the live editor — loads nothing if compilation fails

run

Green-flag the project and await a real run-completion signal (with a timeout)

stop

Stop all running scripts

snapshot

Screenshot the stage as a PNG image

read_state

Variables, lists, and per-sprite state — namespaced (no global/local collisions)

import_sb3

Load an existing .sb3 to run / inspect (load-only)

Related MCP server: Unity MCP Server

The loop

The agent edits plain text — a project.yaml manifest plus one *.sprite.scratch file per sprite, in scratchblocks syntax — then calls reloadrunsnapshot and sees what happened:

# cat.sprite.scratch
when green flag clicked
set [r v] to ((3) + (4))
if <(1) > (2)> then
  change [b v] by (1)
else
  set [b v] to (9)
end
repeat until <(c) = (5)>
  change [c v] by (1)
end

The text is the single source of truth — readable, diffable, and reviewable — exactly like Swift files are canonical and the compiled app is derived. The user watches it all land live in the editor tab.

Use it

Point an MCP client (Claude Desktop, Claude Code, …) at the built server:

{
  "mcpServers": {
    "scratch": { "command": "node", "args": ["/abs/path/to/scratch-mcp/dist/src/index.js"] }
  }
}

The editor browser tab launches lazily on the first reload/import_sb3 and stays open for the session, so changes appear live. Set SCRATCH_MCP_HEADLESS=1 to run it without a visible window.

How it works

Three subsystems, one coherent server:

  • Source*.sprite.scratch (scratchblocks text) + a project.yaml manifest.

    name: Grammar
    sprites:
      - name: Cat
        source: cat.sprite.scratch
    variables:
      global: { r: 0, b: 0, c: 0 }
  • Compiler (src/compiler/) — a manifest parser + a hand-rolled scratchblocks parser + a per-category block dictionary (blocks/categories/*.ts, guarded by a signature-uniqueness check) + a hand-rolled JSZip packager that emits Scratch-3 .sb3. Headless verification runs against scratch-vm@5.0.300. It's fail-loud: any unsupported block, unresolved name, or malformed script becomes a precise file:line diagnostic rather than a silently-broken project.

    import { compileProject } from "./src/compiler/index.js";
    const { ok, sb3, diagnostics } = await compileProject("path/to/project-dir");
    // ok === false + diagnostics (and no sb3) if anything is malformed — collect-all.
  • Live-editor bridge (src/editor/) — a self-hosted scratch-gui Vite app whose live VM is driven through Playwright (launch / loadProject / run / stop / snapshot / readState / close), never by faking UI drags. That keeps it robust — the fragile drag-and-drop path is explicitly avoided.

  • MCP layer (src/mcp/) — a Session (active project + a lazily-launched editor singleton) and ten thin tool handlers that wrap the compiler and bridge, surfacing diagnostics and namespaced state to the calling agent.

Block palette

The compiler covers the entire Scratch 3 default palette — 135 block definitions across all 11 categories (Motion · Looks · Sound · Events · Control · Sensing · Operators · Variables · Lists · Pen · Music), plus broadcasts and the extensions[] (Pen/Music) machinery. Every block is verified under a dual standard: a runtime assertion in a headless VM where the effect is observable, or a structural assertion on the emitted project.json plus a load-and-run check otherwise — and a coverage test proves every block's signature round-trips to its own opcode.

Out of scope for now: custom blocks/procedures, a real asset resolver (costumes/sounds resolve to a placeholder), on-stage monitors, and a decompiler (import_sb3 is load-only — turning a .sb3 back into editable source is a separate forward-vs-reverse problem).

Develop

Requires Node ≥ 25. The compiler/test stack has no native build step.

npm install
npm run build      # tsc -p tsconfig.json  → dist/
npm test           # vitest run  (compiler + headless-VM + editor + MCP tests)

The self-hosted editor (only needed for the live bridge) is built separately under editor/.

Roadmap

  • Live-editor bridge (self-hosted scratch-gui, VM-driven via Playwright)

  • Compiler pipeline (text → .sb3, headless-VM proven, fail-loud)

  • Infrastructure extensions (broadcasts, lists, Pen/Music extensions[])

  • Full core block-palette dictionary (135 blocks, dual-standard tested)

  • MCP server — 10 stdio tools wrapping the compiler + bridge; real run-completion signal + per-sprite namespaced state

  • Custom blocks / procedures

  • Asset resolver (real costumes/sounds/backdrops)

  • Decompiler + editable import_sb3

Tech

TypeScript (strict, ESM) · Node ≥ 25 · @modelcontextprotocol/sdk · Zod · Vitest · JSZip · js-yaml · Playwright · headless scratch-vm@5.0.300.

Design specs and implementation plans live under docs/superpowers/.


Bundles and drives the MIT/BSD-licensed Scratch runtime and editor (scratch-vm, scratch-gui) by the Scratch Foundation. Not affiliated with or endorsed by the Scratch Foundation.

A
license - permissive license
-
quality - not tested
B
maintenance

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