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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
ALLOWED_PROJECT_PATHSYesThe authorized game project folder path(s) that the sandboxed file operations are restricted to.

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
inspeccionar_jerarquia_escenaB

Analiza la escena o mapa actual del motor (Unity/Godot) y devuelve el árbol de objetos, nodos y componentes asignados.

ejecutar_suite_pruebas_motorA

Ejecuta el Test Runner nativo del motor en modo Headless, filtrando el resultado para devolver solo fallos críticos y stacktraces limpios.

escribir_codigo_seguroA

Escribe o actualiza código dentro del Sandbox del proyecto verificando la estructura previa.

analizar_fugas_memoria_y_logsB

Lee los últimos logs de consola y los sintetiza automáticamente extraendo NullPointerExceptions, Warnings y métricas de rendimiento.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.6/5.0

Scored across 4 tools

Disambiguation5/5

Each tool targets a distinct concern: scene hierarchy inspection, test execution, safe code editing, and log/memory analysis. There is no meaningful overlap or risk of an agent selecting the wrong tool.

Naming Consistency5/5

All tool names follow the same verb_noun pattern in lowercase snake_case: inspeccionar, ejecutar, escribir, analyzar. The naming is uniform and predictable.

Tool Count4/5

Four tools is a reasonable size for a focused engine-runtime toolbox. Each tool appears to serve a distinct workflow, though the set could be slightly richer for a broad 'runtime' server.

Completeness3/5

The set covers scene inspection, test execution, code editing, and log analysis, but lacks direct runtime control and live state mutation features like play/pause, object property changes, or scene manipulation. These gaps limit what an agent can accomplish in an actual running game engine session.

Maintenance

ActivitySlowing
ResponsivenessNo issues