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send_player_message

Send a chat message directly to a player using their name or unique ID.

Instructions

Sends a chat message to a given player

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
identifierYesThe name or unique id of the player
messageYesThe chat message to send

Implementation Reference

  • Registration of the 'send_player_message' tool with its name, description, and input schema (identifier and message properties).
    types.Tool(
        name="send_player_message",
        description="Sends a chat message to a given player",
        inputSchema={
            "type": "object",
            "properties": {
                "identifier": {"type": "string", "description": "The name or unique id of the player"},
                "message": {"type": "string", "description": "The chat message to send"}
            },
            "required": ["identifier", "message"],
        },
    ),
  • Handler implementation for 'send_player_message': extracts identifier and message from arguments, makes a POST request to CloudNet's sendChat API endpoint, and returns the result as text.
    elif name == "send_player_message":
        identifier = arguments.get("identifier")
        msg = arguments.get("message")
        data = await client.request("POST", f"player/online/{identifier}/sendChat", json={"chatMessage": msg})
        return [types.TextContent(type="text", text=str(data))]
  • Input schema for 'send_player_message': requires 'identifier' (player name or UUID) and 'message' (chat message to send).
    inputSchema={
        "type": "object",
        "properties": {
            "identifier": {"type": "string", "description": "The name or unique id of the player"},
            "message": {"type": "string", "description": "The chat message to send"}
        },
        "required": ["identifier", "message"],
    },
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description omits behavioral traits such as required permissions, player status checks, rate limits, or error handling.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no unnecessary words, perfectly efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema is provided, and the description does not explain return values or side effects. For a simple action, this is adequate but not complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% and both parameters are clearly described. The tool description adds no extra meaning beyond the schema, meeting baseline expectation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states the verb ('sends') and resource ('chat message to a given player'), distinguishing it from sibling tools like kick_player or execute commands.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives, preconditions (e.g., player must be online), or when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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