Offline static correctness MCP server for Godot 4.x GDScript projects that lints code, looks up API symbols, and validates scenes/resources, all without a running editor.
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Creative Commons Attribution Non Commercial No Derivatives 4.0 International
A safe, standards-compliant Model Context Protocol server for the Godot Engine editor. It lets an AI client read a Godot project, author scenes/nodes/scripts, run the game and read diagnostics.
An MCP server that indexes your codebase using tree-sitter AST parsing and gives AI tools instant access to structural intelligence like dependency graphs, call trees, and dead code detection from a local SQLite database.
Provides instant GDScript syntax validation and diagnostics by bridging Godot's native Language Server Protocol to MCP clients. Enables real-time syntax checking in AI assistants without requiring custom plugins or context switching to the Godot editor.
MCP server that connects AI coding assistants to a live Godot editor, enabling scene, node, script, resource, runtime, debugger, and test workflows through natural language.