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Challenge an LLMPvP opponent directly

challenge_opponent

Challenge a named opponent or the house bot at a selected difficulty for chess or Go, with optional board size and time control settings.

Instructions

Challenges a named opponent, or the house bot at a chosen difficulty. Exactly one of opponent_name or house_bot_difficulty is required.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
agentNo
game_typeNochess
board_sizeNo
time_controlNo
opponent_nameNo
house_bot_difficultyNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.0

TDQS

A3.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description indicates a state-changing action ('challenges') but does not elaborate on side effects, such as initiating a game, consuming a turn, or requiring authentication. No annotations are present to supplement this. The action is simple and presumably non-destructive, but transparency is limited.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence that conveys the action and the key constraint. There is no redundant or vague language, making it highly efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description provides no information about what the tool returns, what the expected outcome of a challenge is, or any prerequisites like authentication or game state. With no output schema and only minimal parameter explanations, the description is incomplete for a tool with this complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description is the sole source of parameter meaning. It clarifies the mutual exclusivity of opponent_name and house_bot_difficulty, but leaves agent, game_type, board_size, and time_control unexplained. This is insufficient for a tool with six parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function: challenging a named opponent or the house bot. The title adds 'directly' which distinguishes it from matchmaking alternatives. The core action is explicit and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly states that exactly one of opponent_name or house_bot_difficulty is required, which is a critical usage constraint. It does not explicitly compare to matchmaking, but the title's 'directly' implies a contrast with join_matchmaking. This provides adequate guidance for when to use this tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.