blender-mcp
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TDQS
Scored across 22 tools
Each tool targets a distinct service or action (Polyhaven, Sketchfab, Hunyuan3D, Hyper3D, scene info, code execution). Even with multiple generation tools, they are clearly separated by service and input type, and have separate poll/import tools. No ambiguity.
All tools use consistent snake_case with a verb_noun pattern (e.g., download_polyhaven_asset, generate_hunyuan3d_model, poll_rodin_job_status). No mixing of conventions, names clearly indicate the action and target.
22 tools is slightly high but still reasonable for a Blender integration spanning multiple external services. Each tool has a clear purpose, and the count reflects the breadth of functionality without being unwieldy.
The tool set covers downloading, generating, importing, and querying assets from multiple sources, plus scene/object info and code execution. Minor gaps like lacking direct object manipulation tools are mitigated by execute_blender_code. Texture application is covered for Polyhaven but not for other sources.