worldkit_select_node
Select a canonical node path only when the inspected scene token matches, preventing selection errors in the Godot editor.
Instructions
Select a canonical relative node path only if the inspected scene token matches.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"node_path": "<node_path>",
"expected_scene_token": "<expected_scene_token>"
},
"name": "worldkit_select_node"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | ||
| expected_scene_token | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| code | Yes | ||
| data | Yes | ||
| message | Yes | ||
| request_id | Yes |