worldkit_select_node
Select a canonical node path only when the inspected scene token matches, preventing selection errors in the Godot editor.
Instructions
Select a canonical relative node path only if the inspected scene token matches.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | ||
| expected_scene_token | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| code | Yes | ||
| data | Yes | ||
| message | Yes | ||
| request_id | Yes |