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Related Servers

Alternatives to factorio-player-mcp

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    Related Servers

    • F
      license
      Not graded
      quality
      C
      maintenance
      Enables controlling an autonomous Minecraft Java Edition player through MCP, with structured world perception, navigation, gathering, crafting, combat, building, skill-based task execution, and long-term memory integration.
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    • F
      license
      Not graded
      quality
      D
      maintenance
      Enables controlling a semi-autonomous Minecraft bot via MCP, supporting tasks like movement, combat, farming, and chatting.
      -
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables coding-agent CLIs to control individual Minecraft players through local MCP tools so they can wait for chat requests, navigate, gather and chop resources, craft and place blocks, deliver items, and follow players. It provides structured tool results and coordination for survival-style teamwork in a Minecraft world.
      Apache 2.0
    • F
      license
      Not graded
      quality
      A
      maintenance
      Enables LLMs to control a Minecraft bot and interact with the game through MCP tools, including observing state, moving, mining, crafting, building, farming, managing inventory, enchanting, and chatting in-game.
      1
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    TDQS

    B3/5.0

    Scored across 6 tools

    Disambiguation4/5

    observe_actor and observe_local are the only pair with potential overlap, but their descriptions clearly distinguish full player state from nearby entities. The action tools (craft, wait, move, mine) each target a distinct operation.

    Naming Consistency4/5

    Two observation tools use a consistent verb_noun pattern (observe_actor, observe_local), while the remaining four are bare verbs (craft, wait, move, mine). This is a minor deviation from a single convention but remains readable and predictable.

    Tool Count5/5

    Six tools is a well-scoped minimum for basic player control: observe (global/local), act (move, mine, craft), and wait. Each tool earns its place without redundancy.

    Completeness3/5

    Core locomotion, mining, crafting, and observation are covered, but major Factorio player operations are absent: placing/removing buildings, inventory management, attacking, and interacting with entities. These gaps would block common agent workflows beyond simple resource gathering.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues