blender_mcp_export_stl
Export named Blender objects to a new, verified STL for slicing. Applies modifiers, writes world-space geometry without changing the scene, and reports triangle count and bounding-box dimensions.
Instructions
Export named objects from the live Blender scene to a new, verified STL for slicing. Writes world-space geometry with modifiers applied, without changing the scene, selection, or mode, and reports triangle count and bounding-box dimensions from the written file. Use this after editing or modelling through blender_mcp_call; Blender MCP's own export_scene writes GLB/FBX only. Requires standard Blender MCP and a shared local filesystem.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | Multiply coordinates before writing (default 1). Slicers read STL units as millimetres, so use 1000 for a scene modelled in metres. | |
| timeout_ms | No | Total Blender request deadline in milliseconds; defaults to BLENDER_MCP_TIMEOUT_MS or 120000. | |
| output_path | Yes | New local .stl path. Its parent must exist; existing files are never overwritten. | |
| user_prompt | No | The user's own words, passed unchanged to Blender MCP. | |
| object_names | Yes | Blender object names to export together as one STL (mesh, curve, surface, metaball, or text objects). | |
| apply_modifiers | No | Export the evaluated geometry with modifiers applied (default true). |