Blender Antigravity MCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| PYTHONUTF8 | No | Set to 1 to enable UTF-8 mode for the Python interpreter on Windows, ensuring proper handling of Unicode paths and output. | 1 |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_scene_infoB | Get detailed information about the current Blender scene |
| get_object_infoB | Get detailed information about a specific object in the scene |
| execute_blender_codeC | Execute Python code in Blender. Break complex operations into smaller steps. |
| get_viewport_screenshotA | Capture a screenshot of the current Blender 3D viewport |
| get_polyhaven_statusA | Check if PolyHaven integration is enabled in Blender |
| get_polyhaven_categoriesB | Get categories for a specific asset type on PolyHaven |
| search_polyhaven_assetsC | Search for assets on PolyHaven with optional filtering |
| download_polyhaven_assetB | Download and import a PolyHaven asset into Blender |
| set_textureB | Apply a downloaded PolyHaven texture to an object |
| get_sketchfab_statusA | Check if Sketchfab integration is enabled in Blender |
| search_sketchfab_modelsB | Search for models on Sketchfab |
| download_sketchfab_modelA | Download and import a Sketchfab model by UID |
| get_hyper3d_statusA | Check if Hyper3D Rodin integration is enabled in Blender |
| generate_hyper3d_model_via_textA | Generate 3D asset using Hyper3D from text description |
| generate_hyper3d_model_via_imagesB | Generate 3D asset using Hyper3D from images |
| poll_rodin_job_statusC | Check if Hyper3D Rodin generation task is completed |
| import_generated_assetC | Import asset generated by Hyper3D Rodin |
| get_hunyuan3d_statusA | Check if Hunyuan3D integration is enabled in Blender |
| generate_hunyuan3d_modelC | Generate 3D asset using Hunyuan3D from text or image |
| poll_hunyuan_job_statusC | Check if Hunyuan3D generation task is completed |
| import_generated_asset_hunyuanB | Import asset generated by Hunyuan3D |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 21 tools
Most tools target distinct provider/action pairs, and status, search, generate, download, and poll tools are generally separable. The main ambiguity is import_generated_asset vs import_generated_asset_hunyuan, and generate_hunyuan3d_model combines text/image inputs while Hyper3D splits them into two tools.
Tool names mostly follow a consistent snake_case verb_noun pattern with get_, search_, download_, generate_, poll_, and import_ prefixes. Deviations include import_generated_asset lacking a provider prefix, generate_hunyuan3d_model without a via_text/via_images suffix, and poll_rodin_job_status using 'rodin' instead of 'hyper3d'.
At 21 tools, the server sits in the heavy range and presents a large surface for agents to navigate. The breadth of four asset integrations justifies most entries, but the set would benefit from consolidation or clearer grouping.
Core workflows are well covered: status checks, search/generate, download/import, async polling, and Blender scene introspection/code execution. Minor gaps include no cancel-job tools for generation tasks and set_texture being limited to PolyHaven textures, though execute_blender_code provides a workaround.