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    TDQS

    B3.3/5.0

    Scored across 21 tools

    Disambiguation4/5

    Most tools target distinct provider/action pairs, and status, search, generate, download, and poll tools are generally separable. The main ambiguity is import_generated_asset vs import_generated_asset_hunyuan, and generate_hunyuan3d_model combines text/image inputs while Hyper3D splits them into two tools.

    Naming Consistency4/5

    Tool names mostly follow a consistent snake_case verb_noun pattern with get_, search_, download_, generate_, poll_, and import_ prefixes. Deviations include import_generated_asset lacking a provider prefix, generate_hunyuan3d_model without a via_text/via_images suffix, and poll_rodin_job_status using 'rodin' instead of 'hyper3d'.

    Tool Count3/5

    At 21 tools, the server sits in the heavy range and presents a large surface for agents to navigate. The breadth of four asset integrations justifies most entries, but the set would benefit from consolidation or clearer grouping.

    Completeness4/5

    Core workflows are well covered: status checks, search/generate, download/import, async polling, and Blender scene introspection/code execution. Minor gaps include no cancel-job tools for generation tasks and set_texture being limited to PolyHaven textures, though execute_blender_code provides a workaround.

    Maintenance

    ActivitySlowing
    ResponsivenessNo recent community issues